Month: July 2018
Electronic Taste Perception Workshop – Radiona
[Here is some documentation from one of the activities for the 're-mapping the senses workshop earlier this year...] Our sense of taste is directly affected by the colour and smell of the food. Experiments prove that the colour of a drink affects our perception of its sweetness for example. Altering the sound of the food, say adjusting the high-end frequencies while eating crisps can also affect our perception of the crunchiness of those crisps [see the paper here. Playing with these assumptions and expectations can create heightened food experiences. There have been a number of studies that suggest it is possible to simulate Sweetness, bitterness, sourness. Specifically, we test these settings as claimed by the Vocktail project [see below] to simulate the following sensations... Sour: magnitude of current: 180
Making Immersive Experiences
“ What do new immersive technologies, such as augmented reality, virtual reality and artificial intelligence, offer storytellers and makers? And do they change the stories we choose to tell audiences? Two internationally renowned digital storytellers and makers present their latest creative projects and help us to find answers to these questions.” Notes from 'Making Immersive Experiences 1: Lance Weiler, Storytelling Lab, Columbia University + Chris Mullany, Marshmallow Laser Feast' Organised by Immersion Research Group, Manchester Metropolitan University Immersive storytelling is not something I have really ever thought about in relation to my work, however, I find the ideas discussed resonated strongly with my own practice and collaborations I have been part of. While listening to the speakers I realised I have taken part in
VR technology
Some notes and links, reflecting on the VR mask. The absurdity of the interface is both clumsy and undignified technology orientated experience.... https://www.youtube.com/watch?v=NtwZXGprxag The Sword of Damocles 1968 was the first HMD unit, invented by Ivan Sutherland. https://www.youtube.com/watch?v=gWLHIusLWOc "The intention of Birdly® is to fulfil people’s ancient dream of flying. With virtual reality (VR) and robotics technology, SOMNIACS creates an extremely vivid full-body experience that makes you instantly forget the mechanics and computer codes behind this spectacular apparatus. The immersive and interactive nature of Birdly® serves one goal: to enjoy the ultimate freedom of a bird and intuitively explore the skies." http://www.somniacs.co/ https://www.youtube.com/watch?v=qh2UdRKNqH4
Experimental Psychology Lab
I have been considering what an Experimental Psychology lab looks like. What objects might these contain? Typically these consist of office like rooms, chairs and tables, perhaps an observation room. These days a computer, sensors for eye tracking and biometric measurement would be commonplace. Headphones, and VR equipment. EEG and MRI image may also be used in more advanced studies. Ultimately Experimental Psychology is an interdisciplinary subject and experiments could cross over to neurosciences, AI and robotics. But a google search of Experimental Psychology laboratory yields some interesting results. I'd be interested to know what other instruments and devices I should look at when thinking about this field of research. Please let me know if you know what any of these items might
Clay Hand Experiment – Whitworth Art Gallery
This was the first of the public workshops performed specifically for my research. My experiments so far have taken place as 1-1 sessions in artists studios or at the university. In a more open drop-in format, the participants were invited to experiment on themselves. Opening up the environment to one of play rather than pure participation. Breaking the experimenter/participant loop, creating a flexible relationship between myself and the participants. This was more in keeping with the idea of a phenomenological investigation allowing the experience to ‘unfold’. This had a dual effect of actively involving and empowering the participants while being able to observe the process from the outside. This meant notes and make recordings could be taken more effectively. Further reading:Read more