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Williams Clough ascent using Autoscope

Extract from notes on a day testing the Autoscope with Photographer Andrew Brooks.  Images are Screenshots from VR Google perspective “…This particular ascent provides a satisfying sense of progress for the user of the autoscope. Its steep angle means that the future terrain is more easily predicted underfoot. [As noted previously, to descend is more an act of risk or trust]…

Wanderer above the sea of fog

Notes from a day testing the Autoscope with Andrew Brooks. Here is our nod to the painting “Wanderer above the sea of fog” by Caspar David Friedrich 1818. The painting Juxtaposes ‘Man’ and his mastery of nature while simultaneously being a small and insignificant element of the overall landscape. The other mechanism at work is this inverted gaze; We see the back…

6 finger and shrunken Finger illusions

Roger Newport gave a talk on his research at the Body Up conference last week. [See work with the MIRAGE box here Augmented Hands]  Speaking to him afterwards, he asked if I had ever experienced the 6 finger Illusion? He reached into his bag and revealed a mirror which he placed on the table. Placing…

Autoscope prototype

Autoscope builds on laboratory-based simulations of out of body experiences; the portable device allows the participant to freely navigate the world, experiencing themselves in 3rd person, as part of the landscape via a live video feed to a head-mounted display. The visual mechanisms are important in this illusion, but tactile and sonic stimuli further strengthen…

Autoscope backpack

My alloy backpack arrived and has proved perfect for the job of supporting a laptop and a 2m long boom. As an object, It certainly has a vintage feel and a clear aesthetic reference to Roman Signer. this seems entirely appropriate, something about the strangeness of the endeavour as well as the metaphorical notions of…

Constructing a sense of self

“He felt dizzy, stood up, turned around, and saw himself still lying in bed. He was aware that the person in bed was him, and was not willing to get up and would thus make himself late for work. Furious at the prone self, the man shouted at it, shook it, and even jumped on…

Augmented hands

‘Augmented hand series’ by Golan Levin, Chris Sugrue, and Kyle McDonald, 2013-2015) ‘MIRAGE Illusion Box’ (Roger Newport, 2008) These are two very similar projects which both transform the image of a hand in real time using Augmented Virtuality (AV, the digital manipulation of real-world objects). Both take the form of a black box, into which the…

Be Another Lab

This International group interdisciplinary group adopt mechanisms employed in the cognitive sciences, such as the work of Mel Slater, and the arts. Their project ‘The Machine to Be Another’ allows anyone to experience a perspective from the body of an-other. The group speak of ‘expanding subjective experience’ and ‘understanding the relationship between identity and empathy…

Meeting With Sally Linkenauger

Notes from a meeting With Sally Linkenauger Lancaster University Psychology Dept. After discovering Sally’s research at the BRnet conference I wanted to experience her experiments, so I asked if I could visit her lab. The VR lab looks like a normal office space, PCs scattered around the outside, and loads of VR tech hanging around. On…

Making Immersive Experiences

“ What do new immersive technologies, such as augmented reality, virtual reality and artificial intelligence, offer storytellers and makers? And do they change the stories we choose to tell audiences? Two internationally renowned digital storytellers and makers present their latest creative projects and help us to find answers to these questions.” Notes from ‘Making Immersive…

VR technology

Some notes and links, reflecting on the VR mask. The absurdity of the interface is both clumsy and undignified technology orientated experience….     The Sword of Damocles 1968 was the first HMD unit, invented by Ivan Sutherland.   “The intention of Birdly® is to fulfil people’s ancient dream of flying. With virtual reality (VR) and…

Mechanically Augmented Reality

When I first learned about the Rubber hand illusion [RHI] I immediately began to think about ways in which the process could be automated to create an artwork, in which the experimenter’s presence was removed. This could be done using sensors and a microcontroller to articulate solenoids to tap fingers for example. That thought train was on a back burner…

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