I supported some seminars on the Rubber Hand Experiment with undergraduate psychology students, presenting some of my research ideas [unfeasable objects and the Clay Hand Experiment] The idea was they experience the experiment for themselves before designing their own.
Month: November 2018
Fieldwork under the ‘Darkest sky’
I was invited by Annie Carpenter and Nicola Ellis to Allenhead Arts for a few days of art and science during the night of the Orionids meteor shower, hoping for clear yet dark skies. They had been resident artists there over the last few months https://www.acart.org.uk/ . In a continuing effort to make my activities more sustainable and portable, I decided to cycle from Penrith to a remote location in the heart of the North Pennines which boasts the darkest skies in the UK. I was one of the most hellish bike rides I have ever endured. And I am no stranger to big hilly bike rides. One of my typical problems when taking part in this kind of open-ended participatory creative
Eye tracking experiment planning
Inspired by last weeks conference and some examples of how artists are working with Eye Tracking, I went back to BEAM Lab the following week to start the process of learning how to set up my own experiment using Eye-tracking. My plan is to incorporate this with the strange face in the mirror experiment. My main problem is how do I calibrate the sensor - if I am to measure how they look at a reflection how do I map this precisely to the sensors. Normally the experiment has the participant looking directly at a screen surface, but how would this work with a reflected image? So I need to get a two-way mirror and perhaps get the participants to draw the
Eye tracking in arts research
Notes from the Digital Humanities, Human Technologies / AHRC NWCDTP Postgraduate Conference 2018 / part 1 https://nwcdtpconference2018.wordpress.com/home/ John Merrill [MMU] presented his project; Portrait as Landscape: Rendering the Unseen surface of the face. He explained some ideas behind visual perception and the evolution of the eye, and its flaws which were a great introduction to the project. Merrill creates digitally processed high contrast, large-scale photographs. Sharpening and enhancing the surface topography and textures of the face. The idea is that attention is taken away from thinking about the character of the person pictured, and moving away from the stereotypes associated with how we recognise faces and make judgments about character. The idea is that we are left to think about the more