Plants producing oxygen/ sound seems to gets more intense when the sun comes out. View this post on Instagram A post shared by Antony Hall (@tonazoid)
A Live feed (the sound of woodlice eating and communicating) as the keynote presentation for the 'Hopsitality' symposium/conference 2021. This text talks about how this came about, and outline the presentation and details of the 'paper' that was produced. As part of 'Hospitality' a residency project with Proximity hosted by the UoC Fine Art writing group, a conference was organised as a final outcome and reflection on the project. The idea was that we would speak about our various practices and explore cross overs concerning the theme of Hospitality. Unfortunately, as the deadline drew near, we found ourselves having to find a keynote speaker at the last minute. At the time, I had been working on some sound recording experiments, listening
[the humble woodlouse] On my various moss bothering escapades, I have found myself exploring shady riverbanks of the Medlock, damp brickwork and stones, the crumbling remnants of industrial architecture, canals locks, and old cotton mills. Rummaging around on the forest floor, damp rotten logs the details of tree bark and rocks. Each of these different environments has its own acoustic ecology (or 'eco-acoustic'). Mossy sites seem to have quietness to them, the moss visually muffles and envelops the sharp rocks and chaos of broken sticks. There is also a softness to the sound, like the effect of a fresh snowfall. I decided to take my sound recorder on some of my field trips. When making field recordings, I have to stand perfectly
Drawing of experimental apparatus. Participatory work. As yet unrealised. OLFACTION EXP. 8 / A0 drawing 2020 OLFACTION EXP. 8 / A0 drawing 2020
Extracts from an experiment/performance with the Autoscope, to see if the feeling of disembodied/remote presence is amplified through taking on a challenging physical task, and to explore how this affects our perception of the landscape. Thanks to Andrew P Brooks for film and photography. "Autoscope builds on laboratory-based simulations of out of body experiences; the portable device allows the participant to freely navigate the world, experiencing themselves in 3rd person, as part of the landscape via a live video feed to a head-mounted display. The visual mechanisms are important in this illusion, but tactile and sonic stimuli further strengthen the effects. https://www.youtube.com/watch?v=yY7bs2Lih0Y&t=386s
Autoscope builds on laboratory-based simulations of out of body experiences; the portable device allows the participant to freely navigate the world, experiencing themselves in 3rd person, as part of the landscape via a live video feed to a head-mounted display. The visual mechanisms are important in this illusion, but tactile and sonic stimuli further strengthen the effects. Autoscopy can be described as the disembodied perception of seeing one own body from an elevated or distanced location outside the body. The phenomena of the ‘out of body experience’ during heightened states of heightened consciousness or near-death experience tend to have spiritual or shamanistic connotations, but in recent times science has done much to demystify this phenomenon, identifying the neural mechanisms responsible.
Action Intention Paradox uses a flat-screen video monitor , mounted on a frame  which elevates the screen in such a way it is possible for participant [A] to place their hands underneath it. A video camera  is mounted above the table and is focused on the hands of the participant [B]. The live footage is fed directly to the screen . The screen  and camera  are positioned in such a way that it seems as if participant [A] can see their own hands underneath the screen. However, participant [A] actually sees the hands of the participant [B]. participant [B], sat adjacent to [B] can see participants [A]s hands under the screen, and can now copy or
A rapidly prototyped blackout box for the mirror gaze box, this is to create a dark space for the Mirror Gaze Experiment. Inside is an Infra Red LED spotlight and modified web camera. The camera films the participant in real time from behind a two-way mirror, as they experience the illusory effect of sensory deprivation. Mirror Gaze Box - prototype
For the Mirror Gaze experiment, I need a camera that works in darkness and can pick up Infrared light. Most webcams have an IR filter. Many such as this Logitech HD webcam have instruction online. Turns out mine was a slightly different model to this and meant that the entire thing needed dismantling and the camera module had to be unsoldered to get to the filter.
[Work in progress] A meta-perceptual/ metaphysical rail is a simple piece of hardware that provides a linear track along which to mount mirrors apertures and other props and stimuli. They are used for simple meta-perceptual experiments. Testing the limits of visual and meta perceptual experience as well as exploring more metaphysical and somaesthetic questions of our experiences and location self in relation to the physical body. The device is less a tool of measurement, but as a device to enable introspection, working with an experienced operator. Such rails are typically made of wood and designed to be very stiff. The rail normally begins with a chin rest followed by a graduated grove extending from this point. This allows other features such as holders for perceptual
My alloy backpack arrived and has proved perfect for the job of supporting a laptop and a 2m long boom. As an object, It certainly has a vintage feel and a clear aesthetic reference to Roman Signer. this seems entirely appropriate, something about the strangeness of the endeavour as well as the metaphorical notions of escape and travelling through the imagination.
The first film of the Tactile Anchoring Device in progress, showing the use of brushes and fans to generate the illusion of an invisible hand... https://youtu.be/vHaB6HBbQrs The system is based on an Arduino controls two sets of identical stimuli which move in synchronisation with each other [ servo motor, articulating solenoids, fans, lamps etc] Once the participant is experiencing the illusion, the operator or autonomous systems can trigger a ‘shock’ or threat stimuli. This is currently in the form of a solenoid which releases a heaved plum line weight which drops into the empty space. See the project page here. http://antonyhall.net/blogtactile-anchoring-device/
Images of my first GSR [Galvanic Skin Response] sensor hacked from a toy lie detector circuit works well but currently looking for better DIY versions to use in experiments. More research on this to be posted soon.