A ‘Re/Action’ is a form of experiential art which resembles a workshop and consists of a series ‘actions’ performed or experienced by participants who interchange between roles of experimenter and audience. The focus is on reflection and introspection, for both the experimenter and participant. The process should generate new questions and evolving iterations for future action and re/action. 1. Initiation: Preparatory sub-actions, questionnaires and tasks that serve as cognitive primers which inform the following actions. 2. Action: The experience [an experiment] This should include qualitative and quantitative measures, further questionnaires, biometric data [sweat response / Heart rate] that feeds back into the experience. Importantly the process and apparatus of data collection are part of the experience. 3. Reflection: Interview and discussion. This should comprise of structured
A manifesto to celebrate 20 years of Tabletop Experiments. 1. The Tabletop Experiment is essentially amateur and DIY in its endeavour. It concerns science as recreation and as a practice that necessitates its own re-creation. 2. It is assembled from items readily available in the home, domestic technology; kitchen utensils, liquid soap or aquarium parts for example. 3. It is based upon a specific phenomenon of interest; an artefact of subjective perception, the physical behaviour of liquid, or the physical behaviours of an animal for example. 4. It is a discrete environment: a device, or instrument, within which a unique phenomenon can exist. Ideally this should be a rapidly developed prototype, which affords an aesthetic interplay between materials and technologies, driven by incidental function and serendipitous accident. 5.
Osmosis is the gradual permeation of ideas between different fields. It implies a passive slow diffusion, an unconscious assimilation of knowledge. In biology it is a process by which molecules tend to pass through a semi-permeable membrane from a less saturated medium into a more saturated one. This leads to two mediums of equal saturation through a one-directional flow, resulting in two different volumes. These illustrations explore the idea of osmosis as a model for ‘collaboration’ as an alternative to the idealised collaborative sciart model often represented through the vesica Piscis [Fig. 1 and 2]. One in which ideas permeate through osmotic proximity  created by collaborative environment and mediums separated by a ‘proximal membrane’ through which ideas and knowledge
I have been working with Manchester Science Partnerships to develop a range of workshops for their customers, the resident companies that use the park. The first session was the 'mirror gaze experiment'. During the mirror gaze experiment [MGE] participants are asked to stare at their own reflection in a mirror in a nearly dark room. An outline of the head is visible as a faint silhouette. In this state of partial sensory deprivation, the brain struggles to make sense of the information it sees. Forms and shapes begin to emerge as if from nowhere. For many observers, these develop into vivid visual hallucinations “monsters, archetypical faces, faces of relatives, and animals” (Caputo, 2012; Bortolomasi et al., 2014). This
https://www.youtube.com/watch?v=cs48nJo3ukU&feature=youtu.be Emergent strange face from recent workshop at Manchester Science Park A night vision camera captured video during the experiment from behind the mirror[see diagram here]. This used the program Isadora to detect movement using a ‘difference filter’ and building up an image using 'shimmer' and 'motion blur' filters with a long decay rate. An image builds up based on the collective movements of all 3 participants. A collective strange face. Emergent strange face from Proximity project Emergent strange face from Proximity project
GANZFELD Translucent White Hemispherical Domes x 2 45mm diameter. Handmade signed edition of 20. Image: Anya Stewart Maggs Images from the Proximity show at Paradis works; I created these handmade cardboard box containing two ‘Ganzfeld Hemispheres’. These are translucent white domes perfectly shaped and crafted to fit in the eye socket, with elastic strap and small ceramic bead for adjustment. Inside are a set of instructions. A signed edition of 20 was produced as a workshop resource. The work is activated through its use, and the experiences that come through its use, and continued practice. Ideally, it should be stored alongside other items in the medicine cabinet. [See the current version of this workshop - Perception without object] I also showed a series of transcripts
I am pleased to be an invited speaker at the annual AHRC Student Conference, which will be held at the Baltic Centre for Contemporary Art, Newcastle. Here is the info... "The annual AHRC Student Conference, Baltic Centre for Contemporary Art, Newcastle, on 26th October 2019 from 10:30 till 16:00 A conference for practice-based research in Art, Design and Craft. This conference for practice-based research in Art, Design and Craft aims to provide a dynamic forum in which to explore new ways of creating knowledge through practice, with a particular focus on the disruption of technology in our made environments. The conference will contain a day of presentations, discussion and debate around contemporary themes that draw on the paradoxes of making today and by doing
Images from 'Seven Practical Experiments' workshop as part of Sum total of all the actions at Rogue artists studios. 1: Feldenkrais - See notes on the inwardly generated image (by deformation of the eyeball) 2. Anomalous perception scale Spontaneous sensations 3: Action intention paradox [See developmental notes] Alien hand 4: Concerning the inwardly generated image [See notes on Ganzfeld variation 1] 5: You are the object of your own observation [See notes on the mirror gaze experiment] 6: You are the object of your own observation. Mirror Gaze experiments in near darkness. 6: Perception without object [The perception of spatial relationships in respect to the orientation of one's body despite distracting information] See notes on Ganzfeld variation 2 7. The permanent possibility of experience. An based on the experiments of Ernst Mach [Notes to come]