Materials: Arduino, electrical cables prototyping board cocktail glass [or other receptacles] 4mm copper tape, Water. Instruction: The diagrams give an outline of the electronic circuit required to create an electronic taste perception experiment in conjunction with the Arduino code. The circuit is created through the body via a fingertip and another electrode which is placed inside the glass, the circuit completed when the drink enters the mouth. The potentiometer adjusts the frequency of the signal which in theory can then simulate different kinds of taste. Notes: Experiment with different liquids and food types to see how the electrical signal augments different flavours. Note that foodstuffs with high moisture content are more effective such as a cucumber. The circuit could be easily modified to include
Mirror Gaze Box The Mirror Gaze box was developed to provide a blackout space for the You AreThe Object Of Your Own Observation workshop when a blackout room was not available. This was first used as part of the following workshops: Re-Mapping perception 3, XGallery, Liverpool 2018; Proximity, Venture Arts, 2019; and Sum Total of All the Actions, Rogue Artists' Project Space, 2019. See also You Are The Object Of Your Own Observation workshop.
Images from 'Seven Practical Experiments' workshop as part of Sum total of all the actions at Rogue artists studios. 1: Feldenkrais - See notes on the inwardly generated image (by deformation of the eyeball) 2. Anomalous perception scale Spontaneous sensations 3: Action intention paradox [See developmental notes] Alien hand 4: Concerning the inwardly generated image [See notes on Ganzfeld variation 1] 5: You are the object of your own observation [See notes on the mirror gaze experiment] 6: You are the object of your own observation. Mirror Gaze experiments in near darkness. 6: Perception without object [The perception of spatial relationships in respect to the orientation of one's body despite distracting information] See notes on Ganzfeld variation 2 7. The permanent possibility of experience. An based on the experiments of Ernst Mach [Notes to come]
A Navigation workshop is based on the ganzfeld experiment, only rather than sitting still, participants guide each other through spaces or environments moving through space while using ganzfeld goggles, in order to explore how this changes the perception of the spaces and sensory awareness more generally. EQUIPMENT: Smartphone / Headphones/ganzfeld hemispheres [or 2x half ping pong balls] INSTRUCTION: PARTICIPANT A 1. Place hemispheres over eyes and secure with tape. Put the headphones on. Ensure the volume is loud enough to block out ambient noise. 2. Your guide will hold your upper arm and guide you around a space for approximately 5-10min. 3. During this time record a mental map of the journey. INSTRUCTION: PARTICIPANT B 1. Ask the participant to place hemispheres over their eyes. Help secure these with tape. Ask